Conifer Forest (Level Design)

YouTube GitHub

Description

  • Used Unity Scriptable Render Pipeline (SRP) with free game assets, including Conifer Foliage for the trees and Terrain Sculptor for the terrain, to make the scene look as realistic as possible. These effects aided in making the scene look more immersive and polished.

  • I also added some fog intensity and a skybox to the level to simulate different weather conditions. The fog really helps to add depth to the scene, and the skybox gives a sense of the time of day.

  • Improved the photo-realism of the game level through the use of Unity Post Processing Component, applying techniques such as color grading, motion blur, dirty lens, bloom, etc.

  • Optimized the game assets for optimal rendering performance, ensuring a seamless gaming experience.

More from the project

A gallery view of selected frames from the project that represent the general idea and solution.

Conifer Forest (Level Design)

YouTube GitHub

Description

  • Used Unity Scriptable Render Pipeline (SRP) with free game assets, including Conifer Foliage for the trees and Terrain Sculptor for the terrain, to make the scene look as realistic as possible. These effects aided in making the scene look more immersive and polished.

  • I also added some fog intensity and a skybox to the level to simulate different weather conditions. The fog really helps to add depth to the scene, and the skybox gives a sense of the time of day.

  • Improved the photo-realism of the game level through the use of Unity Post Processing Component, applying techniques such as color grading, motion blur, dirty lens, bloom, etc.

  • Optimized the game assets for optimal rendering performance, ensuring a seamless gaming experience.

More from the project

A gallery view of selected frames from the project that represent the general idea and solution.

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